Oscar’s Lobster Mania
Roll up roll up! Test your crustacean accuracy at Oscar’s Lobster Mania…
This is the latest Playstation Home game I’ve been involved in as part of games company Veemee.
Building games is such a collaborative effort that it’s difficult to separate out any one person’s contribution, but I think it’s fair to say that I was responsible for most of the visual design of the game (again with huge input from my creative and artistic directors). I also built most of the geometry, with the exception of Oscar’s fantastically disturbing head and the lobsters, which were built by my much more talented and experienced colleagues. I also made the fake backstory artwork, which was good fun.
I think this is the first game I’ve been involved in that actually looks like something I would draw. Really happy with it.








Lille Festival des Langues
I’m the official cartoonist of the 2011 Lille Festival des Langues. This basically consists of creating three dialogue-blank comic pages; school kids can then enter a competition where they have to make a story out of the images by filling in the blank spaces in a variety of languages. You can see the pages used in previous years here.
I’ll be at the awards in Lille in April in case anyone wants to hear me speaking offensively bad french.
The story had to be open to interpretation by using different dialogue; I usually have a full script written before I start drawing, but this time I just sat down and started drawing one panel after another until I had the three pages. Stressless cartooning. If you’re familiar with my usual comic work the subject matter won’t surprise you too much.
I have a vague idea of a story now I’ve finished it, so I’m interested to see what other people will come up with - hopefully something completely different. Have a go yourself, if you’re bored. Send me links.



Full Lusi strips now online
Just updated Lusi Sulfura’s site with some new material - all the 2-page previews of the strips published in the Wasted anthology mag have now been updated to their full strip glory.
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Devil City Design
My brother also makes pretty pictures like what I do, under the name Devil City Design.
His new website is finally online. GAZE UPON IT.


Good riddance
A cool girl I know and the sexually ambiguous douchebag she inexplicably hangs out with are moving to Hong Kong. So I drew them a going-away pic. SO LONG, SUCKAS.

SUPA FUN ROBO GOALIE TIME!
I’m working full time at games company Veemee just now and the first game I’ve had any real significant input to went online last week in PlayStation Home.
It’s a penalty shootout game called SUPAFUNROBOGOALIETIME! in which you have to defeat the SUPAFUNROBOGOALIE. Watching over you from the screen above is SUPA REFEREE CATMAN.
I broadly designed most of the look of the game (with huge input from my artistic and creative directors), including the goalie design, the game area and the SUPA REFEREE CATMAN screen images. All the character modelling, animation and of course the coding was done by much cleverer and more talented people.



Just in lust
This is a rough half-finished illo for a project that’s unfortunately fallen apart. Probably never going to finish it now.
I’d been asked to do some illustrations for a dirty board game, but the cash ran out and it’s been abandoned.
Shame, I was looking forward to the market research chuckle chuckle etc etc oh fine forget it.

BBC web article all about me!
Well ok not really. But it does feature a picture of a character I designed and helped to build when I was freelancing at Muvizu. Another robot. Typecasting?
Incidentally, Muvizu is a very nifty surprisingly powerful 3d animation package that lets people create animations with stock characters. Check it out.
Full BBC article here.




