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Archive for August, 2009

New Lusi Sulfura strip - The Park

Wednesday, August 26th, 2009

Been getting reeeeaaally lazy again about updates, but I’ve still been busy with my animation project (now completed - and hopefully online in the next week or so).

I’ve also been busy with this, however, the latest Lusi Sulfura strip. Another experiment in using photos as backgrounds for her comics.  It’s about stylising the artwork and not laziness.  Honest.  This is also the first strip where I’ve drawn all the images seperately and combined them into the strip in photoshop, to try and keep the artwork fresher.  Check out the previous post for some of the original sketches.

The main aim of this strip was to capture a little of that carefree sunny-day-in-the-park feeling.  I like to think I got close in a couple of places.

Just a preview here, check out the full strip at her website.

Yet more sketches

Tuesday, August 11th, 2009

Being kept busy with my animation and a new house just now, but here’s a couple of sketches just to keep the ball rolling.

First, Jack Dragon, my Indy knock-off. I’d love to do a comic of this guy at some point, he’s fun to draw.

And next, a couple of sketches from my next Lusi Sulfura comic. I’m trying something new with this, drawing all the images I need on various scraps of paper and putting them all together in photoshop rather than laying everything out on the page at once. I’m hoping it’ll keep the drawings fresher and hopefully stop me being too precious about reworking stuff that’s not up to scratch. The only problem is that I need photos of a glorious sunny day for the backgrounds, but it looks like summer in Glasgow is long gone…

Robot - rigged

Wednesday, August 5th, 2009

I’ve been lazy about updating here because my animation project is sucking up all my time again.

I found the time to finish off and rig my robot character however, shown below. I’m still having trouble making his “eye” shine through his cockpit canopy (like the HUD image it’s supposed to be) without resorting to post-render composition, but life’s too damn short.

Really enjoyed layering up the textures on this guy to get the rusted weathered look.